Impact of Display Shapes on Symmetric 360° Video Communication For Remote Collaboration
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- Li Zhengqing
- Tokyo Institute of Technology
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- Miyafuji Shio
- Tokyo Institute of Technology
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- Sato Toshiki
- Tokyo Institute of Technology
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- Koike Hideki
- Tokyo Institute of Technology
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- Yamashita Naomi
- NTT Communication Science
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- Kuzuoka Hideaki
- The University of Tokyo
抄録
<p>Field-of-view limitation has been a long-standing issue in video communication systems. With the development of omnidirectional panoramic technology, the omnidirectional camera, which can provide a 360° field-of-view, has been getting more and more popular within the last few years. Previous research indicated that one-way video communication systems with a wider field-of-view improve task efficiency with fewer collisions. Therefore, we propose to utilize omnidirectional cameras in a symmetric video communication system and study how the shape of the display affects the performance of the panoramic video communication in remote collaboration. By conducting experiments with two conditions (omnidirectional camera + spherical display vs. omnidirectional camera + horizontally placed 2D flat display), we analyzed what is the impact of display types on 360° video communication. Our results show that the spherical display is slightly better and both types of displays have their advantages and disadvantages. The findings contribute to our understanding of how to design an environment for remote collaboration with a 360° shared view of spaces.</p>
収録刊行物
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- 日本バーチャルリアリティ学会論文誌
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日本バーチャルリアリティ学会論文誌 24 (2), 165-176, 2019
特定非営利活動法人 日本バーチャルリアリティ学会
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キーワード
詳細情報 詳細情報について
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- CRID
- 1390282763126232576
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- NII論文ID
- 130007670399
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- ISSN
- 24239593
- 1344011X
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- CiNii Articles
- KAKEN
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- 抄録ライセンスフラグ
- 使用不可