An Instructional Card Game about Energy-Saving Behavior

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Bibliographic Information

Other Title
  • カードゲームのデザインと実践による省エネ行動の学習

Abstract

<p>In this study, the design, implementation, and evaluation of a card game was undertaken, and its transferability as a learning system was examined in the results. The given game includes the rules of the game, the contents of the cards used, and the system used by the study; considerations corresponding to each aspect were taken into account. The subject of the dissemination of energy-saving behavior was selected from among social concerns, and the contents of the card game were devised accordingly. The game Fan-tan was used as a model for the rules of the card game, and the understanding of the content and the context of the content were placed in perspective in its role of the design and practice of an energy-saving behavior card game, putting cards in order. The evaluation of this game was conducted through a workshop for parents and children. Moreover, the relation between gaming and actual energy-saving behavior was made to form part of the curriculum of a university education. The variation that we implemented was presented at a workshop as a learning program. The transferability of this case as a learning system was examined using both the design of the rules of the game on energy-saving behavior and the contents that were intended to be learned, as well as the learning and understanding of the contents and the rules of the designed game.</p>

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Details 詳細情報について

  • CRID
    1390845713086096256
  • NII Article ID
    130007688049
  • DOI
    10.32165/jasag.27.2_87
  • ISSN
    24340472
    13451499
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
    • KAKEN
  • Abstract License Flag
    Disallowed

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