Proposal of Representation Techniques to Enhance Affective Impressions at Scene of Collision in 3DCG Video Games of Third-Person Point of View

DOI Web Site Open Access
  • INOUE Hiroto
    Graduate School of Science and Technology for Future Life, Tokyo Denki University
  • KAWABATA Yumika
    Graduate School of Science and Technology for Future Life, Tokyo Denki University
  • TETSUTANI Nobuji
    Graduate School of Science and Technology for Future Life, Tokyo Denki University

Bibliographic Information

Other Title
  • 三人称視点の3DCGアクションゲームにおける衝突シーンの感性的な印象を向上する映像表現手法の提案
  • - Evaluations of Camera Control Systems to Make a Half Turn and to Make Transparent Obstacles -
  • -旋回するカメラワークと透明化する障害物の印象評価-

Abstract

<p>When we play three-dimensional computer graphics (3DCG) video games of third-person point of view, we can usually control both an avatar and a camera. There are some enemy characters in the CG game world, and we often lose contact with an enemy after the avatar collides with it. In this paper, we propose a camera control system that the view point makes a half turn in a horizontal direction after the avatar collides with the enemy. The camera shows both of the avatar and the enemy from the backside of the avatar. In addition, we propose a representation technique that obstacles make translucent to avoid occlusion when the avatar collides with the enemy. As a result of subjective evaluation experiment, it was shown that the visual effects of the proposed techniques useful to enhance affective impressions. Therefore, we think that the proposed techniques contribute to qualities of action video games. </p>

Journal

Related Projects

See more

Details 詳細情報について

Report a problem

Back to top