Proposal of Representation Techniques to Enhance Affective Impressions at Scene of Collision in 3DCG Video Games of Third-Person Point of View
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- INOUE Hiroto
- Graduate School of Science and Technology for Future Life, Tokyo Denki University
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- KAWABATA Yumika
- Graduate School of Science and Technology for Future Life, Tokyo Denki University
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- TETSUTANI Nobuji
- Graduate School of Science and Technology for Future Life, Tokyo Denki University
Bibliographic Information
- Other Title
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- 三人称視点の3DCGアクションゲームにおける衝突シーンの感性的な印象を向上する映像表現手法の提案
- - Evaluations of Camera Control Systems to Make a Half Turn and to Make Transparent Obstacles -
- -旋回するカメラワークと透明化する障害物の印象評価-
Abstract
<p>When we play three-dimensional computer graphics (3DCG) video games of third-person point of view, we can usually control both an avatar and a camera. There are some enemy characters in the CG game world, and we often lose contact with an enemy after the avatar collides with it. In this paper, we propose a camera control system that the view point makes a half turn in a horizontal direction after the avatar collides with the enemy. The camera shows both of the avatar and the enemy from the backside of the avatar. In addition, we propose a representation technique that obstacles make translucent to avoid occlusion when the avatar collides with the enemy. As a result of subjective evaluation experiment, it was shown that the visual effects of the proposed techniques useful to enhance affective impressions. Therefore, we think that the proposed techniques contribute to qualities of action video games. </p>
Journal
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- Transactions of Japan Society of Kansei Engineering
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Transactions of Japan Society of Kansei Engineering 19 (2), 155-161, 2020
Japan Society of Kansei Engineering
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Details 詳細情報について
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- CRID
- 1390003825178239616
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- NII Article ID
- 130007838042
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- ISSN
- 18845258
- 18840833
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- Text Lang
- ja
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- Data Source
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- JaLC
- Crossref
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed