ボード・ゲームが身体活動量に及ぼす影響―男性職員を対象とした予備的検討―  [in Japanese] Effects of board games on physical activity: preliminary study of male staff members  [in Japanese]

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Author(s)

    • 鈴木 康裕 Suzuki Yasuhiro
    • 筑波大学附属病院リハビリテーション部|つくば糖尿病予防研究会 Department of Rehabilitation Medicine, University of Tsukuba Hospital|Tsukuba Therapist Society for Diabetes Mellitus Prevention
    • 田島 敬之 Tajima Takayuki
    • 東京都立大学大学院人間健康科学研究科理学療法科学域 Department of Physical Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University
    • 村上 史明 Murakami Fumiaki
    • つくば糖尿病予防研究会|筑波大学芸術系 Tsukuba Therapist Society for Diabetes Mellitus Prevention|Faculty of Art and Design, University of Tsukuba
    • 羽田 康司 Hada Yasushi
    • つくば糖尿病予防研究会|筑波大学医学医療系リハビリテーション医学 Tsukuba Therapist Society for Diabetes Mellitus Prevention|Department of Rehabilitation Medicine, Faculty of Medicine, University of Tsukuba

Abstract

<b>目的</b>:本研究の目的は,男性勤労者を対象に我々の作成したボード・ゲーム教材を用いた介入を行うことで,身体活動量が増加するかどうか,また介入終了後に維持されるかどうかについて予備的に検討することである。 <br><b>方法</b>:筑波大学芸術系と共同開発した本教材は,プレーヤーが身体活動量を増やすことで有利に進めることができる。本研究の対象者は,地域の大学および大学附属病院にて勤務する男性職員11名[年齢24~48歳,中央値(四分位範囲)34.0(33.5,39.5)歳]であった。介入期間は6週間,全4回(1回/2週間,30分間/1回)のゲームを行った。介入開始前に2週間,介入終了後に12週間を設定し,最初の2週間をベースライン期間,介入終了後の12週間を介入効果の持越し観察期間とした。対象者は,介入群と対照群の2群に無作為に割り付けた。対照群は日常生活における身体活動量の増減をゲームのインセンティブとして与えなかった。身体活動量は対象者全員に3軸型加速度計を配布し測定を行った。 <br><b>結果</b>:中高強度活動時間(中央値)の群間比較において,介入期間中の変化量は,対照群+0.2分/日に対し介入群+1.6分/日であった。経時的変化については,ベースライン期間と比べた介入12週間後の変化率は,介入群+48%,対照群+10%であった。 <br><b>結論</b>:男性勤労者の身体活動量は,我々の作成した教材を用いた介入を行うことで増加し,また介入後も中期的に維持される可能性がある。

<b>Objective</b>: The purpose of this study was to examine whether male staff members' physical activity increased and whether it was maintained by an intervention using the teaching materials we created.<br><b>Method</b>: The teaching material was created by us in collaboration with the Art and Design Department, University of Tsukuba. Players were required to increase the amount of physical activity in order to gain an advantage in a certain game. The subjects were 11 male staff members aged 24 to 48 years, with median age 34.0 years (interquartile range = 33.5, 39.5 years) from the regional university and the regional university hospital. The intervention game was played for six weeks, 4 times (1 time / 2 weeks, 30 minutes / 1 time). The period of two weeks before the intervention was chosen as the baseline period, and the 12 weeks after the intervention as the carry-over observation period for the intervention effect. Subjects were randomly assigned to two groups, an intervention group and a control group, but the effects of changes in physical activity in the control group were not reflected in the game. We distributed a 3-axis accelerometer to all the subjects to measure their physical activity.<br><b>Results</b>: In the comparison between the groups with moderate and vigorous intensity activity time (median), the change during the intervention period was +1.6 minutes / day in the intervention group compared with +0.2 minutes / day in the control group. Regarding changes over time, the rate of change 12 weeks after the intervention was +48% in the intervention group and +10% in the control group compared to the baseline period.<br><b>Conclusion</b>: Physical activity levels of male staff members can be increased by an intervention using our teaching material and may be maintained over the medium term after the intervention.

Journal

  • Research in Exercise Epidemiology

    Research in Exercise Epidemiology, 2021

    Japanese Association of Exercise Epidemiology

Codes

  • NII Article ID (NAID)
    130007951857
  • Text Lang
    JPN
  • ISSN
    1347-5827
  • Data Source
    J-STAGE 
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