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- Nakano Kenji
- Samsung Electronics Co., Ltd Graduate School of Science and Engineering, Tokyo Institute of Technology
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- Matsuyama Shinako
- Sony Corporation Graduate School of Science and Engineering, Tokyo Institute of Technology
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- Terano Takao
- Graduate School of Science and Engineering, Tokyo Institute of Technology
Bibliographic Information
- Other Title
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- ケースメソッドとビジネスゲームを融合する学習システム
- ケース メソッド ト ビジネス ゲーム オ ユウゴウスル ガクシュウ システム
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Abstract
<p>This paper proposes a learning system that implements Case Methods as Business Gaming. In 2004, we proposed a gaming model and a framework to compose business games from the cases of corporate executives’ decision-making. As an example of business games composed with this framework in 2005, we developed a corporate management game called “Brewery Manager” which implements the Case of Asahi Super-Dry. We also conducted experimental games with the Brewery Manager and proved that the players of the game were able to learn the case efficiently. In this paper, we propose an experiential learning model based on the results of the experiments and conduct a report on the development of a learning system that consists of the personal and group learning tools. We also evaluate the learning system based on the results and the analyses of the experimental games.</p>
Journal
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- Transactions of Japanese Society for Information and Systems in Education
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Transactions of Japanese Society for Information and Systems in Education 24 (2), 95-105, 2007-04-01
Japanese Society for Information and Systems in Education
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Details 詳細情報について
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- CRID
- 1390849931313998720
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- NII Article ID
- 130007957465
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- NII Book ID
- AN10474042
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- ISSN
- 21880980
- 13414135
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- NDL BIB ID
- 8898273
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed