Learning About, Playing With, and Experimenting in Critical Futures Through Soft Scenarios—Directions for Food Policy—

DOI 1 Citations Open Access
  • MCGREEVY Steven R.
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation
  • TAMURA Norie
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation
  • RUPPRECHT Christoph D. D.
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation
  • OTA Kazuhiko
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation
  • KOBAYASHI Mai
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation
  • SPIEGELBERG Maximilian
    FEAST Project, Research Institute for Humanity and Nature, National Institutes for the Humanities, Inter-University Research Corporation

Bibliographic Information

Other Title
  • 未来を知り,遊び,実験する—ソフトシナリオ手法を通じたフードポリシーの共創—
  • Learning about, playing with, and experimenting in critical futures through soft scenarios—directions for food policy—(in Japanese)

Abstract

<p>The challenge before environmental science is not simply to provide cogent information to spur action, but to stimulate the imagination of society to see possible futures that have been invisible. At the same time, policy development processes can be limited by their inability to span institutional structures and the needs and views of multiple stakeholder groups. Utilizing scenarios in policy-co-production processes offers a solution to these issues, by catalyzing a collective process of defining and exploring critical futures that draw on multiple disciplines, cross multiple scales of governance, and recognize multiple learning styles. This paper introduces a framework for soft scenario methods as tools to allow learning about, playing with, experimenting in critical futures, and expand forms of engagement to increase accessibility to diverse societal actors. Using cases from the FEAST Project, narratives, serious games, interactive art, and models demonstrate how future scenarios can provide a transdisciplinary space for engagement and how agency, policy change, and scale interact in scenario co-creation processes for food policy. In order to overcome the highly-segregated nature of food policy governance, evidence from these cases shows that soft scenario methods can build consensus among disparate stakeholders and bring to the fore critical perspectives necessary for fostering sustainable food systems.</p>

Journal

  • ENVIRONMENTAL SCIENCE

    ENVIRONMENTAL SCIENCE 34 (2), 46-65, 2021-03-31

    SOCIETY OF ENVIRONMENTAL SCIENCE, JAPAN

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Details 詳細情報について

  • CRID
    1390287540630857216
  • NII Article ID
    130008009354
  • DOI
    10.11353/sesj.34.46
  • ISSN
    18845029
    09150048
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
    • KAKEN
    • Crossref
  • Abstract License Flag
    Disallowed

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