IToNe: A Japanese Text Input Method for a Dual Joystick Game Controller
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- Go Kentaro
- Interdisciplinary Graduate School of Medicine and Engineering, University of Yamanashi
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- Konishi Hayato
- Data Sanyo System
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- Matsuura Yoshisuke
- Interdisciplinary Graduate School of Medicine and Engineering, University of Yamanashi
抄録
In this paper, we report the design and evaluation of a Japanese text input method called IToNe. It uses a dual joystick game controller to input Japanese text. The left and right joysticks are respectively assigned to the left and right halves of the Japanese syllabary chart. The combination of left and right joystick signals selects a character. IToNe is theoretically faster than the Japanese selection chart. Results of a preliminary user study show that users prefer IToNe to EGCONVERT: its smoothness during operation and accuracy measures are significantly higher. In addition, the learning curve of IToNe suggests that it can be learned easily and that it potentially provides higher.
収録刊行物
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- 人間中心設計
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人間中心設計 4 (2), 1-5, 2008-12-01
特定非営利活動法人 人間中心設計推進機構
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詳細情報 詳細情報について
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- CRID
- 1390008244180211584
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- NII論文ID
- 130008104821
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- ISSN
- 24350605
- 18829635
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用可