Fudo Inheritance Gaming to Create Intergenerational Decision-making Experience Related to Fudo Conservation: Focusing on the Emergence of Intergenerational Ethics

DOI

Bibliographic Information

Other Title
  • 風土保全に関わる世代間意思決定を体験する風土継承ゲーミング:世代間倫理の創発に着目して

Abstract

<p>In this paper, we develop an intergenerational gaming for Fudo conservation and explore the possibility of creating an intergenerational ethics for Fudo conservation. In “Fudo Inheritance Gaming”, each player is assigned the role of village chief, and a village is developed by several generations of chiefs. In this gaming socioeconomic situation and landscape of the village changes according to the choices made by the village chiefs, and the village is passed on to the next player. The experiment of this gaming showed that the later generations tended to make choices that went against their own interest in the landscape and aimed at the balance of the village as a whole, and that such decisions may be due to their awareness of the behavioral history of the previous generation. It was also observed that some players tended to make choices that went against the wishes of the previous generation. These results indicate that the players acted according to some norm rather than their personal interests.</p>

Journal

Details 詳細情報について

  • CRID
    1390009640045498240
  • NII Article ID
    130008161287
  • DOI
    10.32165/jasag.31.2_90
  • ISSN
    24340472
    13451499
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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