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- Thomas Porter
- Computer Graphics Project, Lucasfilm Ltd.
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- Tom Duff
- AT&T Bell Laboratories, Murray Hill, NJ
抄録
<jats:p> <jats:italic>Most computer graphics pictures have been computed all at once, so that the rendering program takes care of all computations relating to the overlap of objects. There are several applications, however, where elements must be rendered separately, relying on compositing techniques for the anti-aliased accumulation of the full image. This paper presents the case for four-channel pictures, demonstrating that a matte component can be computed similarly to the color channels. The paper discusses guidelines for the generation of elements and the arithmetic for their arbitrary compositing</jats:italic> . </jats:p>
収録刊行物
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- ACM SIGGRAPH Computer Graphics
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ACM SIGGRAPH Computer Graphics 18 (3), 253-259, 1984-01
Association for Computing Machinery (ACM)
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詳細情報 詳細情報について
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- CRID
- 1360855569279003392
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- NII論文ID
- 80002255039
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- ISSN
- 00978930
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- データソース種別
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- Crossref
- CiNii Articles