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- K. Perlin
- Courant Institute of the Mathematical Sciences, New York University
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- E. M. Hoffert
- AT&T Pixel Machines
抄録
<jats:p> We model phenomena intermediate between shape and texture by using space-filling applicative functions to modulate density. The model is essentially an extension of procedural solid texture synthesis, but evaluated throughout a volumetric region instead of only at surfaces.We have been able to obtain visually realistic representations of such shape+texture ( <jats:italic>hypertexture</jats:italic> ) phenomena as hair, fur, fire, glass, fluid flow and erosion effects. We show how this is done, first by describing a set of base level functions to provide basic texture and control capability, then by combining these to synthesize various phenomena.Hypertexture exists within an intermediate region between object and not-object. We introduce a notion of <jats:italic>generalized boolean shape operators</jats:italic> to combine shapes having such a region.Rendering is accomplished by <jats:italic>ray marching</jats:italic> from the eye point through the volume to accumulate opacity along each ray. We have implemented our hypertexture rendering algorithms on a traditional serial computer, a distributed network of computers and a coarse-grain MIMD computer. Extensions to the rendering technique incorporating refraction and reflection effects are discussed. </jats:p>
収録刊行物
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- ACM SIGGRAPH Computer Graphics
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ACM SIGGRAPH Computer Graphics 23 (3), 253-262, 1989-07
Association for Computing Machinery (ACM)
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詳細情報 詳細情報について
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- CRID
- 1360574096341180928
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- NII論文ID
- 80005099919
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- ISSN
- 00978930
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- データソース種別
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- Crossref
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