Language games in Italian
Author(s)
Bibliographic Information
Language games in Italian
University of Toronto Press, c1985
- : pbk
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
English and Italian
Description and Table of Contents
Description
'A good puzzle, like virtue, is its own reward' (Henry E. Dedeney) The games and puzzles in this collection offer a further reward: they make the learning of Italian easier and more enjoyable for students at the high school, university, community college, and continuing education levels. Some of the puzzles focus o form, otehrs on meaning. Word games - crosswords, word searches, scrambled letter, and tic-tac-tow games - reinforce specific areas of gramma and vocabulary. Logic games deal with meaning; they require thelearner to understand the contentof the puzzle in order to solve it. Logic games stimulate thought in Italian and improve overall comprehension. For classroom use or as a self-study manial, these games allow the student of Italian as a second language to develop skills much more readily than traditional language-learning exercises can.
by "Nielsen BookData"