The game of language : studies in game-theoretical semantics and its applications
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Bibliographic Information
The game of language : studies in game-theoretical semantics and its applications
(Synthese language library, v. 22)
D. Reidel , Sold and distributed in the U.S.A. and Canada by Kluwer Academic Publishers, c1983
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Note
Bibliography: p. 294-318
Includes indexes
Description and Table of Contents
Description
Since the first chapter of this book presents an intro- duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro- duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo- sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo- sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous.
This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi- guity thesis, and also to certain methodological sug- gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
Table of Contents
1 / Game-Theoretical Semantics: Insights and Prospects.- 2 / Semantical Games and Transcendental Arguments.- 3 / Semantical Games, Subgames, and Functional Interpretations.- 4 / Any Problems - No Problems.- 5 / Temporal Discourse and Semantical Games.- 6 / Definite Descriptions in Game-Theoretical Semantics.- 7 / "Is", Semantical Games, and Semantical Relativity.- 8 / Semantical Games and Aristotelian Categories.- 9 / On the Any-Thesis and the Methodology of Linguistics.- 10 / Theories of Truth and Learnable Languages.- Index of Names.- Index of Subjects.
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