書誌事項

Advances in computer graphics hardware

W. Straßer (ed.)

(Eurographic seminars : tutorials and perspectives in computer graphics)

Springer-Verlag, c1987-

  • 1 : U.S.
  • 1 : Germany
  • 2 : U.S.
  • 2 : Germany
  • 3 : U.S.
  • 3 : Germany
  • 4 : U.S.
  • 4 : Germany
  • 5 : U.S.
  • 5 : Germany

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注記

Vol. 1 / edited by W. Straβer

Vol. 2 / editor's, A.A.M. Kuijk, W. Straßer

Vol. 3 / edited by A. A. M. Kuijk

Vol. 4 / R.L. Grimsdale, W. Straßer (eds.)

Vol. 5 / R.L. Grimsdale, A. Kaufman (eds.)

内容説明・目次

巻冊次

1 : Germany ISBN 9783540182221

内容説明

The material presented in this book originates from the first Eurographics Workshop on Graphics Hardware, held in Lisbon, Portugal, in August 1986. Leading experts in the field present the state of their ongoing graphics hardware projects and give their individual views of future developments. The final versions of the contributions are written in the light of in-depth discussions at the workshop. The book starts a series of EurographicSeminars volumes on the state-of-the-art of graphics hardware. This volume presents a unique collection of material which covers the following topics: workstation architectures, traffic simulators, hardware support for geometric modeling, ray-tracing. It therefore will be of interest to all computer graphics professionals wishing to gain a deeper knowledge of graphics hardware.

目次

Contents: Workstation Architectures.- Traffic Simulators.- Hardware Support for Geometric Modelling.- Ray-Tracing.- List of Participants.
巻冊次

2 : Germany ISBN 9783540501091

内容説明

The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides "classical" topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.

目次

Contents: Algorithmic Aspects.- Subsystems.- System Architecture.- Workshop Programme.- List of Participants.
巻冊次

4 : Germany ISBN 9783540534730

内容説明

Recent developments in graphics hardware are presented in this book, which contains papers from the 1989 Eurographics Workshop on graphics hardware. These have become a forum for an exchange of information concerning the latest developments in the field. Starting with computationally expensive graphics algorithms, several architectural solutions are given and contrasted with general-purpose solutions. The main focus of the book is the potential high-performance graphics systems have for the exploitation of the options of VLSI designs. The book describes in detail realized systems for volume visualization, high-speed ray tracers, a two-pass radiosity solution and highly efficient solutions of the anti-aliasing problem. The reader is offered a presentation of the various systems a designer can choose from at present. This includes transputer solutions as well as a description of the Intel I80860 processor.
巻冊次

3 : Germany ISBN 9783540534884

内容説明

This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.
巻冊次

5 : Germany ISBN 9783540542919

内容説明

This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv- ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num- ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.

目次

I Rendering Machines.- The Triangle Shading Engine.- The AIDA Display Processor System Architecture.- Real Time Phong Shading.- A Multipurpose Hardware Shader.- Some Practical Aspects of Rendering.- II Ray Tracing.- MARTI-A Multiprocessor Architecture for Ray Tracing Images.- A Cellular Architecture for Ray Tracing.- An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures.- III Visualization Systems.- Building a Full Scale VLSI-Based Volume Visualization System.- Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer.- I.M.O.G.E.N.E.-A Solution to the Real Time Animation Problem.- A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture.- List of Contributors.

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詳細情報

  • NII書誌ID(NCID)
    BA01190029
  • ISBN
    • 0387182225
    • 3540182225
    • 0387501096
    • 3540501096
    • 0387534881
    • 3540534881
    • 0387534733
    • 3540534733
    • 0387542914
    • 3540542914
  • LCCN
    87026318
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Berlin ; Tokyo
  • ページ数/冊数
    v.
  • 大きさ
    25 cm
  • 分類
  • 件名
  • 親書誌ID
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