Microcomputer graphics : art, design and creative modelling
著者
書誌事項
Microcomputer graphics : art, design and creative modelling
(Chapman and Hall computing)
Chapman & Hall, 1987
- : pbk
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注記
Includes bibliography and index
内容説明・目次
- 巻冊次
-
ISBN 9780412285301
内容説明
This volume begins by explaining how to display simple shapes on the screen and then how to transform these shapes into complete designs. The author combines information on technical aspects and programming principles with an appropriate emphasis on art and design. It provides a comprehensive treatment of graphics explaining the technical methods used in its professional study, but makes these accessible to beginners, and emphasizes how pictures can be produced quickly. As soon as a technique is introduced it is elaborated into a program used to produce a structured design. All the programs are written in BBC BASIC. This book should be of interest to PC users interested in graphics.
目次
Introduction - the evolution of computer art and graphics. Graphics primitives and geometrical prerequisites. Combining and transforming regular shapes into simple designs. Elementary picture structure: two-dimensional flat landscapes. Randomness and recursion: fractal landscapes. Complex picture structures: three-dimensional realities. Animation, cartooning and simple computer movies.
- 巻冊次
-
: pbk ISBN 9780412285400
内容説明
This volume begins by explaining how to display simple shapes on the screen and then how to transform these shapes into complete designs. The author combines information on technical aspects and programming principles with an appropriate emphasis on art and design. It provides a comprehensive treatment of graphics explaining the technical methods used in its professional study, but makes these accessible to beginners, and emphasizes how pictures can be produced quickly. As soon as a technique is introduced it is elaborated into a program used to produce a structured design. All the programs are written in BBC BASIC. This book should be of interest to PC users interested in graphics.
目次
Introduction - the evolution of computer art and graphics. Graphics primitives and geometrical prerequisites. Combining and transforming regular shapes into simple designs. Elementary picture structures: two-dimensional flat landscapes. Randomness and recursion: fractal landscapes. Complex picture structure: three-dimensional realities. Animation, cartooning and simple computer movies.
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