Microcomputer graphics : art, design and creative modelling

Bibliographic Information

Microcomputer graphics : art, design and creative modelling

Michael Batty

(Chapman and Hall computing)

Chapman & Hall, 1987

  • : pbk

Available at  / 11 libraries

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Note

Includes bibliography and index

Description and Table of Contents

Volume

ISBN 9780412285301

Description

This volume begins by explaining how to display simple shapes on the screen and then how to transform these shapes into complete designs. The author combines information on technical aspects and programming principles with an appropriate emphasis on art and design. It provides a comprehensive treatment of graphics explaining the technical methods used in its professional study, but makes these accessible to beginners, and emphasizes how pictures can be produced quickly. As soon as a technique is introduced it is elaborated into a program used to produce a structured design. All the programs are written in BBC BASIC. This book should be of interest to PC users interested in graphics.

Table of Contents

Introduction - the evolution of computer art and graphics. Graphics primitives and geometrical prerequisites. Combining and transforming regular shapes into simple designs. Elementary picture structure: two-dimensional flat landscapes. Randomness and recursion: fractal landscapes. Complex picture structures: three-dimensional realities. Animation, cartooning and simple computer movies.
Volume

: pbk ISBN 9780412285400

Description

This volume begins by explaining how to display simple shapes on the screen and then how to transform these shapes into complete designs. The author combines information on technical aspects and programming principles with an appropriate emphasis on art and design. It provides a comprehensive treatment of graphics explaining the technical methods used in its professional study, but makes these accessible to beginners, and emphasizes how pictures can be produced quickly. As soon as a technique is introduced it is elaborated into a program used to produce a structured design. All the programs are written in BBC BASIC. This book should be of interest to PC users interested in graphics.

Table of Contents

Introduction - the evolution of computer art and graphics. Graphics primitives and geometrical prerequisites. Combining and transforming regular shapes into simple designs. Elementary picture structures: two-dimensional flat landscapes. Randomness and recursion: fractal landscapes. Complex picture structure: three-dimensional realities. Animation, cartooning and simple computer movies.

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