Crafting knowledge-based systems : expert systems made easy realistic
著者
書誌事項
Crafting knowledge-based systems : expert systems made easy realistic
Wiley, c1988
- : pbk
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注記
"A Wiley-Interscience publication."
Bibliography: p. 333-334
Includes index
内容説明・目次
- 巻冊次
-
ISBN 9780471624790
内容説明
This practical work describes the entire process of building a knowledge-based application - from start to completion, from concept to operation - with clear, detailed treatments of planning, designing, building, and testing. It also discusses recent insights into knowledge representation, including previously unpublished information. A description is given of the full scope of knowledge representation available, such as frame-based, multiple context, and model-based representations, with the attributes and drawbacks of each pointed out so that readers may make appropriate choices that serve their individual needs.
目次
- Getting Started
- Forming the Development Team
- Acquiring Knowledge
- Developing the Requirements
- Conducting the Feasibility Study
- Crafting a System Design
- Knowledge Crafting the Prototype System
- Determining What Has Been Crafted
- Knowledge Crafting the Pilot Application
- Pilot Operation and Beyond
- A Project Schedule
- Suggestions for Successful Knowledge Crafting
- Knowledge Crafting with Rule-Based Representations
- Knowledge Crafting with Frame-Based Representations
- Knowledge Crafting with Multiple Contexts
- Knowledge Crafting with Model- Based Representations
- Knowledge Crafting with Blackboard Representations
- Selecting Appropriate Knowledge Representation Techniques.
- 巻冊次
-
: pbk ISBN 9780471624806
内容説明
This practical work describes the entire process of building a knowledge-based application - from start to completion, from concept to operation - with clear, detailed treatments of planning, designing, building, and testing. It also discusses recent insights into knowledge representation, including previously unpublished information. A description is given of the full scope of knowledge representation available, such as frame-based, multiple context, and model-based representations, with the attributes and drawbacks of each pointed out so that readers may make appropriate choices that serve their individual needs.
目次
PANNING AND DESIGNING A KNOWLEDGE-BASED APPLICATION. Getting Started. Forming the Development Team. Acquiring Knowledge. Developing the Requirements. Conducting the Feasibility Study. Crafting a System Design. CRAFTING A KNOWLEDGE-BASED APPLICATION. Crafting the Prototype System. Evaluating the Prototypes. Conducting the Operinal Phases. Preparing a Project Schedule. Crafting Successsful Knowledge-Based Systems. KNOWLEDGE REPRESENTATION. Knowledge Crafting with Rule-Based Representations. Knowledge Crafting with Frame-Based Reasoning. Knowledge Crafting with Multiple Contexts. Knowledge Crafting with Model-Based Representations. Knowledge Crafting with Blackboard Representations. Selecting Appropriate Knowledge Representation Techniques. Bibliography. Index.
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