Interactive computer graphics : functional, procedural and device-level methods

Bibliographic Information

Interactive computer graphics : functional, procedural and device-level methods

Peter Burger, Duncan Gillies

(International computer science series)

Addison-Wesley, 1989

Available at  / 7 libraries

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Note

Bibliography: p. 493-495

Includes index

Description and Table of Contents

Description

This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.

Table of Contents

Table of Contents * Device-Level Graphics * Graphics Systems and Standards * Fundamental Algorithms for Raster Graphics * Analysis of Two- and Three-Dimensional Space * Picture Generation Using Solid Polyhedra * Spline Curves and Surfaces * Illumination and Color Models for Solid Objects * Ray Tracing and Constructive Solid Geometry * Art, Special Effects, and Animation * Hardware for Interactive Graphics

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