Interactive computer graphics : functional, procedural and device-level methods
著者
書誌事項
Interactive computer graphics : functional, procedural and device-level methods
(International computer science series)
Addison-Wesley, 1989
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注記
Bibliography: p. 493-495
Includes index
内容説明・目次
内容説明
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
目次
Table of Contents * Device-Level Graphics * Graphics Systems and Standards * Fundamental Algorithms for Raster Graphics * Analysis of Two- and Three-Dimensional Space * Picture Generation Using Solid Polyhedra * Spline Curves and Surfaces * Illumination and Color Models for Solid Objects * Ray Tracing and Constructive Solid Geometry * Art, Special Effects, and Animation * Hardware for Interactive Graphics
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