Graphics programming in Turbo C

書誌事項

Graphics programming in Turbo C

Leendert Ammeraal

Wiley, c1989

大学図書館所蔵 件 / 6

この図書・雑誌をさがす

注記

Bibliography: p. 195

Includes index

内容説明・目次

内容説明

Borland's Turbo C Version 2.0 has made it much easier to program graphics on the IBM PC. This book explains the use of both the Turbo C graphics library and the set of graphics C functions (based on that library) which is included in the book. It shows not only how to obtain graphics output on the computer screen, but also how to incorporate graphics into text documents. Besides mathematically interesting topics such as transformations and fractals, the author discusses such practical subjects as an interrupt routine to deal with Ctrl-Break, viewports, menus and the mouse as input device.

目次

  • Part 1 Pixels, lines, and text: our first graphics program
  • pixels and colours
  • the XOR write mode
  • user coordinates
  • text and fonts in graphics mode
  • compiling and linking graphics drivers. Part 2 Circles, arcs, and polygons: aspect ratio
  • circles and arcs
  • fillets
  • enabling program breeak
  • area filling
  • circles and regular polygons
  • lines of any width
  • business graphics. Part 3 Our final graphics product: using graphics in WordPerfect 5
  • the GRAB utility
  • HP-GL vector graphics
  • generating HP-GL instructions
  • module GRASPTC. Recursion and fractals: recursion
  • graphics and random numbers
  • recursion and transformations
  • Hilbert curves
  • dragon curves
  • circles and squares
  • fractals. Part 5 Interactive graphics: graphics input from a mouse
  • an interactive demonstration program
  • viewports and images
  • making lines fatter
  • menus
  • an interactive drawing program.

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