Computer graphics ; techniques and applications : [papers]
Author(s)
Bibliographic Information
Computer graphics ; techniques and applications : [papers]
Plenum, 1975
Available at 5 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Organized by the Computer Science Dept., Brunel University
"A Plenum/Rosetta edition."
Bibliography: p. 225-227
Includes index
Description and Table of Contents
Description
About four or five years ago one began to hear about the enormous interest being taken in on-line consoles and displays. Nothing much was done with them, but computer men felt that this was the way computing ought to go: one might dispense with cards, and overcome many of the problems of man-machine communication. It quickly appeared that, as with computers, there had been a great under- estimation of the amount of work involved, of the difficulties of programming, and of the cost. So it began to emerge that graphics was not the ultimate answer, in spite of superb demonstrations where one might watch a square being converted into a cube and then rotated. But my mind goes back to 1951 and the first computers. There, there were demonstrations of arithmetic speed and storage facility; but not much idea of actual use. However, we now understand how to use computers, and in the last year or two, significant developments in the field of graphics have led to genuine applications, and economic benefits.
The equipment is still expensive, but it is becoming cheaper, more uses are being found, and f believe that we are just at the stage when the subject is gaining momentum, to become, like computers, a field of immense importance.
Table of Contents
1 Systems, Equipment, Techniques, and Trends.- What has Computer Graphics to Offer?.- Computer Graphics Hardware Techniques.- Computer Graphics Software Techniques.- Interactive Software Techniques.- Computer Display System. Tradeoffs.- Computer Graphics in the United States.- The U.K. Scene.- Low Cost Graphics.- Remote Display Terminals.- 2 Applications, Installations.- Graphical Computer Aided Programming Systems.- Alphanumeric Terminals for Management Information.- Computer Graphics used for Architectural Design and Costing.- Graphical Output in a Research Establishment.- Appendix to Graphical Output in a Research Establishment.- High Energy Physics Applications.- Mechanical Design Using Graphics.- Electronic Design Using Graphics.- Man-Machine Co-operation on a Learning Task.- Some Hardware, Software and Applications Problems.- 3 For the Computer Technologist.- Present-day Computer Graphics Research.- 4 For Reference.- Glossary of Computer Graphics Terms.- Consolidated Bibliography.- Subject and Author Index.
by "Nielsen BookData"