Computer graphics techniques : theory and practice
Author(s)
Bibliographic Information
Computer graphics techniques : theory and practice
Springer-Verlag, c1990
- : U.S.
- : Germany
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Papers from the International Summer Institute on the State of the Art in Computer Graphics held at the University of Exeter and sponsored by the British Computer Society Computer Graphics and Displays Group and by the Computer Graphics Society
Includes bibliographical references and index
Description and Table of Contents
- Volume
-
: U.S. ISBN 9780387972374
Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
Table of Contents
1 Algorithms for Graphics.- Attribute Considerations in Raster Graphics.- 2 Color in Computer Graphics.- Image Synthesis and Color Vision.- Color Printing for Computer Graphics.- 3 Realistic Image Generation.- Antialiasing.- Texture.- Algorithms for Realistic Image Generation.- 4 Animation.- 3D Animation and 3D Soft Objects.- 5 Modeling and CADCAM.- Sculptured Surface Definitions-A Historical Survey.- Interrogation Techniques for Parametric Surfaces.- Solid Modelling-Survey and Current Research Issues.- 6 Graphics and Networking.- Workstations, Networking, Distributed Graphics and Parallel Processing.- 7 Graphics Standards-Looking to the Future.- Standardization in Computer Graphics.- Biographies.
- Volume
-
: Germany ISBN 9783540972372
Description
This is the second volume derived from a state of the art in Computer Graphics Summer Institute. This volume surveys a number of topics in computer graphics including raster algorithms, colour in both theory and practice, the generation of realistic images, animation, modelling in CAD/CAM, networking for graphics and graphics standards. The contributed chapters generally present a background introduction to the topic followed by discussion of current work in the field.
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