Bibliographic Information

Game theory

Drew Fudenberg, Jean Tirole

MIT Press, c1991

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Includes bibliographical references and index

Description and Table of Contents

Description

This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. This advanced text introduces the principles of noncooperative game theory-including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information-in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.

Table of Contents

  • Part 1 Static games of complete information: games in strategic form and Nash equilibrium
  • iterated strict dominance, rationalizability, and correlated equilibrium. Part 2 Dynamic games of complete information: extensive-form games
  • applications of multi-stage games with observed actions
  • repeated games. Part 3 Static games of incomplete information: Bayesian games and Bayesian equilibrium
  • Bayesian games and mechanism design. Part 4 Dynamic games of incomplete information: equilibrium refinements - perfect Bayesian equilibrium, sequential equilibrium, and trembling-hand perfection
  • reputation effects
  • sequential bargaining under incomplete information. Part 5 Advanced topics: more equilibrium refinements - stability, forward induction, and iterated weak dominance
  • advanced topics in strategic-form games
  • payoff-relevant strategies and Markov equilibrium
  • common knowledge and games.

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