Vinyl leaves : Walt Disney World and America
Author(s)
Bibliographic Information
Vinyl leaves : Walt Disney World and America
(Institutional structures of feeling)
Westview Press, 1992
- : pbk
Available at 23 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
- Volume
-
: pbk ISBN 9780813314723
Description
Walt Disney World is a pilgrimage site filled with utopian elements, craft, and whimsy. Its a pedestrians world, where the streets are clean, the employees are friendly, and the trains run on time. All of its elements are themed, presented in a consistent architectural, decorative, horticultural, musical, even olfactory tone, with rides, shows, restaurants, scenery, and costumed characters coordinated to tell a consistent set of stories. It is beguiling and exasperating, a place of ambivalence and ambiguity. In Vinyl Leaves Professor Fjellman analyzes each ride and theater show of Walt Disney World and discusses the history, political economy, technical infrastructure, and urban planning of the area as well as its relationship with Metropolitan Orlando and the state of Florida. Vinyl Leaves argues that Disney, in pursuit of its own economic interests, acts as the muse for the allied transnational corporations that sponsor it as well as for the world of late capitalism, where the commodity form has colonized much of human life.
With brilliant technological legerdemain, Disney puts visitors into cinematically structured stories in which pieces of American and world culture become ideological tokens in arguments in favor of commodification and techno-corporate control. Culture is construed as spirit, colonialism and entrepreneurial violence as exotic zaniness, and the Other as child. Exhaustion and cognitive overload lead visitors into the bliss of Commodity Zenthe characteristic state of postmodern life. While we were watching for Orwell, Huxley rode into town, bringing soma, cable, and charge cardsand wearing mouse ears. This book is the story of our commodity fairyland.
Table of Contents
* Stalking Woozles * Culture and Context * America and Consumption * Distory: Disney History at the Magic Kingdom * More Distory: Mostly EPCOT Center * Go East, Young Mouse * Lets Make a Deal * Marketing the Magic Mall * The Price Is Right: Main Street USA and Hollywood Boulevard * The Grounds: Spatial Infrastructure * Utopia and Urban Planning * Kungaloosh! The Theme Park World * Cinema, Music, Fantasy * Fantasyland and the Disney-MGM Studios * Consumption and Culture Theory * Natures Gifts: Land, Garden, Sea * Tomorrow and the Future * ComputiCore: Computers, Parades, Lunch * Conclusion: Theses on Disney
- Volume
-
ISBN 9780813314730
Description
With the ingenious use of technology, Walt Disney World puts visitors into cinematically-structured stories in which pieces of American and world culture become ideological tokens. In this examination of America's commodity fairyland, the author analyzes each ride and theatre show of Walt Disney World and discusses the history, political economy, technical infrastructure and urban planning of the area, as well as its relationship with Metropolitan Orlando and the state of Florida.
Table of Contents
- Stalking woozles
- culture and context
- America and consumption distory
- Disney history at the Magic Kingdom
- more distory
- mostly EPCOT Center
- go east, young mouse
- let's make a deal
- marketing the Magic Mall
- the price is right
- Main Street USA and Hollywood Boulevard
- the grounds
- spatial infrastructure
- utopia and urban planning
- kungaloosh!
- the theme park world
- cinema, music, fantasy
- fantasyland and the Disney-MGM studios
- consumption and culture theory
- nature's "gifts"
- land, garden, sea
- tomorrow and the future
- ComputiCore - computers, parades, lunch
- conclusion - theses on Disney.
by "Nielsen BookData"