Programming principles in computer graphics
著者
書誌事項
Programming principles in computer graphics
(Wiley professional computing)
Wiley, c1992
2nd ed
- : pbk
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注記
Bibliography: p. 229
Includes index
内容説明・目次
内容説明
Revised to include programs which have been upgraded to C++, this introduction to the programming of computer graphics emphasizes graphical representations for three-dimensional objects. It describes Bresenham algorithms for lines and circles, fractals and a hidden surface algorithm.
目次
- Transformations, Windows and Viewports
- Geometric Tools
- Using Pixels
- Perspective
- Hidden-Line Elimination
- Hidden-Surface Elimination
- Some Applications
- Appendices
- Bibliography
- Index.
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