Programming principles in computer graphics

書誌事項

Programming principles in computer graphics

Leendert Ammeraal

(Wiley professional computing)

Wiley, c1992

2nd ed

  • : pbk

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注記

Bibliography: p. 229

Includes index

内容説明・目次

内容説明

Revised to include programs which have been upgraded to C++, this introduction to the programming of computer graphics emphasizes graphical representations for three-dimensional objects. It describes Bresenham algorithms for lines and circles, fractals and a hidden surface algorithm.

目次

  • Transformations, Windows and Viewports
  • Geometric Tools
  • Using Pixels
  • Perspective
  • Hidden-Line Elimination
  • Hidden-Surface Elimination
  • Some Applications
  • Appendices
  • Bibliography
  • Index.

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