Cyberspace : first steps
著者
書誌事項
Cyberspace : first steps
MIT Press, c1991
- : pbk.
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注記
Includes bibliographical references
内容説明・目次
- 巻冊次
-
ISBN 9780262023276
内容説明
Cyberspace has been defined as "an infinite artificial world where humans navigate in information-based space" and as "the ultimate computer-human interface." However one defines it, this "virtual reality" is clearly both the strangest and most radically innovative of today's computer developments. These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the coming dematerialization of architecture, the logic of graphic representation into the third dimension, the design of a noncentralized system for multiparticipant cyberspaces, the ramifications of cyberspace for future workplaces, and a great deal more.
目次
- Academy leader, William Gibson
- old rituals for new space - "Rites de Passage" and William Gibson's Cultural Model of Cyberspace, David Tomas
- mind is a leaking rainbow, Nicole Stenger
- the erotic ontology of cyberspace, Michael Heim
- will the real body please stand up? - boundary stories about virtual cultures, Allucquere Rosanne Stone
- cyberspace - some proposals, Michael Benedikt
- liquid architectures in cyberspace, Marcos Novak
- giving meaning to place - semantic spaces, Alan Wexelblat
- the lessons of Lucasfilm's habitat, Chip Morningstar and F. Randall Farmer
- collaborative engines for multiparticipant cyberspaces, Carl Tollander
- notes on the structure of cyberspace and the ballistic actors model, Tim McFadden
- virtual worlds - no interface to design, Meredith Bricken
- corporate virtual workspace, Steve Pruitt and Tom Barrett
- making reality a cyberspace, Wendy A. Kellogg, et al.
- 巻冊次
-
: pbk. ISBN 9780262521772
内容説明
Cyberspace has been defined as "an infinite artificial world where humans navigate in information-based space" and as "the ultimate computer-human interface." However one defines it, this "virtual reality" is clearly both the strangest and most radically innovative of today's computer developments. These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the coming dematerialization of architecture, the logic of graphic representation into the third dimension, the design of a noncentralized system for multiparticipant cyberspaces, the ramifications of cyberspace for future workplaces, and a great deal more.
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