Interactive music systems : machine listening and composing
著者
書誌事項
Interactive music systems : machine listening and composing
MIT Press, c1993
大学図書館所蔵 全18件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references (p. [265]-272) and index
内容説明・目次
内容説明
For the growing number of professionals in computer music, composers, performers, and teachers who are looking for more from the computer music systems that are now available, "Interactive Music Systems" provides a survey and evaluation of new computer programmes that can analyze and compose music in live performance. Although Rowe focuses primarily on musical motivations and possibilities of interactive systems, he also takes up such practical considerations as how to build, analyze, and extend these systems and looks at the impact of music theory, music cognition, and artificial intelligence on the design of interactive systems and on ensemble performance. He describes in detail both the theory and practice of his own real-time interactive music programme, Cypher, and further illustrates basic concepts and characteristic issues using the graphic MIDI programming environment Max.
In a concluding chapter, Rowe assesses developments in hardware and software with implications for the evolution of interactive systems, including their implementation in multiple-processor environments, the impact of real-time digital signal processing, and extended prospects for sensing performance gesture. In addition, there is a CD-ROM (available separately), which provides a supplement to "Interactive Music Systems" and contains audio and programme examples that document a variety of systems and the music they produce. An extensive library of Macintosh software allows the user to experiment with or adapt existing interactive systems. Some parts of the library require the presence of underlying software environments, such as SmallTalk, LISP, or Opcode's Max Language. The programme discussed most extensively on interactive music systems, Robert Rowe's Cypher, will run on any Macintosh computer.
目次
- Part 1 Interactive music systems: machine musicianship
- classification of interactive systems. Part 2 Fundamentals: sensing
- processing
- response
- commercial interactive systems
- examples. Part 3 Live computer music: cypher
- score following and score orientation
- cypher performances
- hyperinstruments
- improvisation and composition
- multimedia extensions. Part 4 Music theory, music cognition: music listening
- hierarchies and music theory
- cypher hierarchies
- expressive performance. Part 5 Machine listening: feature classification
- harmonic analysis
- beat tracking
- high-level description
- computer-generated analysis. Part 6 Machine composition: transformation
- generation techniques
- sequencing and patterns
- cypher's composition hierarchy. Part 7 Interactive architectures and artificial intelligence: cypher societies
- composition and communication
- production systems
- knowledge representation
- neural networks
- pattern processing
- induction and matching. Part 8 Outlook: cooperative interaction
- parallel implementations
- signal processing
- conclusion.
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