Practical ray tracing in C

Bibliographic Information

Practical ray tracing in C

Craig A. Lindley

(Wiley professional computing)

Wiley, c1992

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Note

System requirements for computer disks: IBM-compatible PC with 286 or higher processor, numeric coprocessor recommended; DOS; Borland C/C++ 2.0 or Turbo C 2.0 or later necessary to modify code; ASCII editor such as Borland's Sidekick; VGA or SuperVGA graphics adapter and color monitor (SuperVGA card needs 1 MB RAM to display 1024 by 768 images in 256 colors); VESA-compatible graphics card and v256.exe or other GIF viewing program required to display GIF image files

Bibliography: p. 477-478

Includes index

Description and Table of Contents

Description

A practical introduction to ray tracing, which has been designed specifically for those new to the field of computer graphics. The accompanying diskette contains colour ray-traced images and two complete ray training programs, one of which is high speed.

Table of Contents

THE SCIENCE OF RAY TRACING. Introduction to Ray-Tracing Theory. A First Ray-Tracer Program. Color Quantization and Display of Image Data. Graphics File Formats and Functions. THE ART OF RAY TRACING AND GALLERY OF IMAGES. DKBTrace and the Image Development Process. Basic Ray-Tracing Techniques. Intermediate Ray-Tracing Techniques. Image Model Discussions. ADDITIONAL INFORMATION. Further Reading. Glossary. The Companion Disks. RGB Color Tables. Index.

by "Nielsen BookData"

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Details
  • NCID
    BA20320405
  • ISBN
    • 0471573019
  • LCCN
    92030223
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    New York
  • Pages/Volumes
    xxii, 506 p.
  • Size
    24 cm.
  • Attached Material
    2 computer disks (5 1/4 in.)
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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