Cultural rights : technology, legality, and personality
著者
書誌事項
Cultural rights : technology, legality, and personality
(International library of sociology)
Routledge, 1993
- : pbk
大学図書館所蔵 全21件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Bibliography: p. 217-229
Includes indexes
内容説明・目次
内容説明
Cultural Rights aims to combine sociology of culture and cultural studies approaches to provide an innovative interpretation of contemporary culture. It develops Walter Benjamin's arguments on the effects of mechanical reproduction by seeing what has happened to originality and authenticity in postmodern culture. One aspect of this culture is that reproduction and simulation have become listless, so that distinguishing what is real from what is fabricated is a problem of daily life for everyone. Celia Lury establishes a clear framework for studying these matters by comparing a regime of cultural rights ordered by copyright, authorship and originality with one defined by trademark, branding and simulation. This move is illustrated through concise and accessible histories of three major cultural technologies - print, broadcasting and information technology - and the presentation of research into the contemporary culture industry. The gendered dimensions of this transformation are explored by looking at the significance of the category of women in the process of cultural reproduction.
目次
1 INTRODUCTION Part I Regimes of rights 2 FROM REPETITION TO REPLICATION 3 REPLICATION, NOVELTY AND REACTIVATION 4 BRANDING, TRADEMARK AND THE VIRTUAL AUDIENCE Part II Technologies of reproduction 5 MECHANICAL REPRODUCTION: PRINT, LITERACY AND THE PUBLIC SPHERE 6 ELECTRONIC REPRODUCTION: BROADCASTING, WATCHING AND PUBLIC SERVICE 7 MICRO-ELECTRONIC REPRODUCTION: COMMUNICATION, THE FLOW OF INFORMATION AND USERS 8 TECHNOLOGIES OF CULTURE AND GENDER 9 SIMULATION, GENDER AND CONTEMPORARY CULTURE
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