Object-oriented system development
著者
書誌事項
Object-oriented system development
Addison-Wesley, c1993
大学図書館所蔵 件 / 全10件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references (p. 505-521) and index
内容説明・目次
内容説明
There is more to "object-oriented" than application programming. Object-oriented methods have revolutionized the way analysts, designers, software engineers, project managers, and tool builders construct entire software systems. Object-Oriented System Development will help you to better understand the role of analysis and design in the object-oriented development process. Rather than subscribing to a particular object-oriented method, this book gives step-by-step instructions on how to put key object-oriented concepts to work in software construction. Many examples, including a full banking system, are developed throughout the book to illustrate the process of object-oriented software development from analysis, through design, and into implementation. With this book, you will learn how to: *use core object-oriented notions such as inheritance and encapsulation in analysis and design; *construct system models; *map designs to distributed-processing frameworks; *use prototypes more productively; *address system resource and performance issues; *use common tools and services; and *reuse declarative models, design architectures, and code.
Although geared to software professionals involved in the development of medium, large, and distributed systems, Object-Oriented System Development is equally valuable to anyone who wants to gain a detailed technical perspective on the object-oriented software development process. "This book (Object-Oriented System Development) is for many different software professionals: analysts, designers, implementors, software engineers, project managers, students and teachers, and others." - Computing Reviews 020156355XB04062001
目次
1. Overview.
Scope.
Objects.
Development Paradigms.
Development Phases.
Summary.
Further Reading.
Exercises.
I. ANALYSIS.
2. Introduction to Analysis.
Purpose.
Models.
Process.
Summary.
Further Reading.
Exercises.
3. Object Statics.
Instances.
Classes.
Attributes.
Attribute Features.
Constraints.
Identifying Objects and Classes.
Summary.
Further Reading.
Exercises.
4. Object Relationships.
Relationships.
Collections.
Identifying Relationships Summary.
Further Reading.
Exercises.
5. Object Dynamics
Describing Behavior.
Transition Networks.
Examples.
Reducing Complexity.
Summary.
Further Reading.
Exercises.
6. Object Interaction
Transitions.
Sending and Receiving Events.
Interaction Notations.
Examples.
Summary.
Further Reading.
Exercises.
7. Class Relationships
Property Inheritance.
Subclasses.
Multiple Inheritance.
Sibling Relationships.
Set Operations.
Inheritance of Relations.
Summary.
Further Reading.
Exercises.
8. Instances
Subclasses and Instances.
Metaclasses.
Parametric Instances.
Summary.
Further Reading.
Exercises.
9. Ensembles.
Ensembles.
Exposing Constituents.
Other Decomposition Constructs.
Ensembles as Systems.
Summary.
Further Reading.
Exercises.
10. Constructing a System Model.
Requirements Fragment.
Use Cases.
Subsystems.
Vocabulary.
Classes.
Ensembles.
Model.
Summary.
Exercises.
11. Other Requirements.
Resources.
Timing.
Other Constraints.
Summary.
Further Reading.
Exercises.
12. The Analysis Process.
Software Development Process.
Default Sequence of Steps.
OO Analysis of the OO Analysis Process.
Alternative Processes.
Tools.
Summary.
Exercises.
13. Domain Analysis.
Models.
Reuse.
Summary.
Further Reading.
Exercises.
14. The Grady Experience.
II. DESIGN.
15. From Analysis to Design.
Continuity.
Transformation.
Design Phases.
Design Criteria.
Managing Design.
Summary.
Further Reading.
Exercises.
16. Description and Computation.
Translating Analysis Models.
From Abstract to Concrete Concrete.
Composing Classes.
Controlling Transitions.
Generic Classes.
Generating Instances.
Design for Testability.
Transformation and Composition.
Summary.
Further Reading.
Exercises.
17. Attributes in Design.
Defining Attributes.
Concrete Attributes.
Views.
Exports.
Composition and Inheritance.
Summary.
Further Reading.
Exercises.
18. Relationships in Design.
Relationships.
Collections.
Coordinators.
Relations versus Composites.
Summary.
Further Reading.
Exercises.
19. Designing Transitions.
States and Guards.
Atomicity.
Timing Constraints.
Concrete Transitions.
Summary.
Further Reading.
Exercises.
20. Interaction Designs.
Callbacks.
Replies.
Invocations.
Control Flow.
Summary.
Further Reading.
Exercises.
21. Dispatching.
Selection.
Resolution.
Routing.
Summary.
Further Reading.
Exercises.
22. Coordination.
Joint Actions.
Controlling Groups.
Open Systems.
Summary.
Further Reading.
Exercises.
23. Clustering Objects.
Clustering.
Cluster Objects.
System Tools and Services.
Persistence.
Summary.
Further Reading.
Exercises.
24. Designing Passive Objects.
Transformations.
Storage Management.
Passive Objects in C++.
Summary.
Further Reading.
Exercises.
25. Performance Optimization.
Optimization and Evolution.
Algorithmic Optimization.
Performance Transformations.
Optimization in C++.
Summary.
Further Reading.
Exercises.
26. From Design to Implementation.
Testing.
Performance Assessment.
Summary.
Further Reading.
Exercises.
Appendix. Notation.
OAN.
ODL.
Bibliography.
Index. 020156355XT04062001
「Nielsen BookData」 より