CyberSociety : computer-mediated communication and community

書誌事項

CyberSociety : computer-mediated communication and community

Steven G. Jones, editor

Sage Publications, c1995

  • : pbk

大学図書館所蔵 件 / 32

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.

目次

Introduction - Steven G Jones From Where to Who Knows? Understanding Community in the Information Age - Steven G Jones A Backstage Critique of Virtual Reality - Cheris Kramarae Nintendo [R in a circle next to the o but higher] and New World Travel Writing - Mary Fuller and Henry Jenkins A Dialogue Making Sense of Software - Ted Friedman Computer Games and Interactive Textuality Standards of Conduct on Usenet - Margaret L McLaughlin, Kerry K Osborne and Christine B Smith Searching for the Leviathan in Usenet - Richard C MacKinnon The Emergence of Community in Computer-Mediated Communication - Nancy K Baym Virtual Worlds - Elizabeth Reid Culture and Imagination The E-Mail Murders - Alan Aycock and Norman Buchignani Reflections on "Dead" Letters

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