Texturing and modeling : a procedural approach

Bibliographic Information

Texturing and modeling : a procedural approach

David S. Ebert ... [et al.]

AP Professional, c1994

  • : disk

Available at  / 11 libraries

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System requirement for computer disk: IBM PC or compatible; DOS or Windows

Includes bibliographical references (p. 311-323) and index

Description and Table of Contents

Description

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.

Table of Contents

Introduction. Building Procedural Textures. Practical Methods for Texture Design. Procedural Modeling of Gases. Animating Solid Spaces. Noise, Hypertexture, Antialiasing, Gesture. A Brief Introduction to Fractals. Fractal Solid Textures. Procedural Fractal Terrains.

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