Multimedia
Author(s)
Bibliographic Information
Multimedia
Blueprint, 1994
Available at / 7 libraries
-
No Libraries matched.
- Remove all filters.
Note
Bibliography: p. 136-138
Includes index
Description and Table of Contents
Description
First Published in 1993. Routledge is an imprint of Taylor & Francis, an informa company.
Table of Contents
- WHAT IS MULTIMEDIA? An Identity for Multimedia
- Delivering Multimedia
- Interactivity Designing and Implementing Interactivity
- Capturing Hearts and Minds
- Do We Need Interactivity? THE ELECTRONIC INFORMATION INDUSTRY The Utility of Information
- Electronic Information Markets
- The Scope of the Media Computer
- Software Online Databases
- Optical Disc Media
- Handheld Electronic Reference
- Multimedia in Context. THE TECHNOLOGY OF MULTIMEDIA Analogue and Digital Information
- The Importance of the Digital Environment
- Handling Images in multimedia
- Digitising Video in Real Time
- The 'Off-line' Approach
- Mixing Digital and Analogue Information Storing
- Digital Images
- Data Compression
- Compression Through Redundancy
- Video Compression
- Digital Video Computing
- Digital Video Interactive
- Compressing Sound
- Data Compression Standards
- Optical Disc Media
- The Videodisc
- Compact Disc Arrives
- Compact Disc Information Products
- Compact Disc Read Only Memory
- CD-ROM and Multimedia
- Consumer Multimedia
- The Authoring Environment
- Hypertext and Hypermedia. MULTIMEDIA APPLICATIONS IN EDUCATION AND TRAINING Precedents for Multimedia in Training
- Multimedia and Training: A Scenario for the 1990s
- Multimedia in Schools
- The Background to Technology in UK Schools
- The Background to Multimedia in Schools
- The Domesday Project
- Interactive Video in Schools (IVIS)
- Interactive Video in Industry and Further Education
- The Videodisc Emphasis
- Digital Multimedia in Schools
- Education and Training in a Changing World. BUSINESS AND PROFESSIONAL APPLICATIONS OF MULTIMEDIA Multimedia Databases
- Multimedia in Online Systems
- Videoconferencing
- Interactive Multimedia Marketing. MULTIMEDIA APPLICATIONS: ENTERTAINMENT AND LEISURE Multimedia Appliances
- The Size of the Market. MULTIMEDIA IN PUBLISHING, BOOKSELLING AND LIBRARIES Publishing
- Bookselling
- Libraries. THE MULTIMEDIA FUTURE High Definition Television (HDTV)
- Multimedia Networking
- Handheld Multimedia
- Virtual Reality
- Industry Convergence
- The Human Factor. LIST OF IMPORTANT ACRONYMS IMPORTANT REFERENCES USEFUL SOURCES OF ONGOING INFORMATION.
by "Nielsen BookData"