Virtual reality : scientific and technological challenges
Author(s)
Bibliographic Information
Virtual reality : scientific and technological challenges
National Academy Press, 1995
Available at 13 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
"Committee on Virtual Reality Research and Development, Commission on Behavioral and Social Sciences and Education, Commission on Physical Sciences, Mathematics, and Applications, National Research Council."
Bibliography: p. 444-515
Includes index
Description and Table of Contents
Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)?the field encompassing virtual environments, teleoperation, and hybrids?have remained fragmented.
Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace.
This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments.
The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Table of Contents
FRONT MATTER
Executive Summary
PART I OVERVIEW
PART II RESEARCH AND TECHNOLOGY
1 Some Psychological Considerations
2 The Visual Channel
3 The Auditory Channel
4 Haptic Interfaces
5 Position Tracking and Mapping
6 Whole-Body Motion, Motion Sickness, and Locomotion Interfaces
7 Speech, Physiology, and Other Interface Components
8 Computer Hardware and Software for the Generation of Virtual
Environments
9 Telerobotics
10 Networking and Communications
11 Evaluation of Synthetic Environment Systems
PART III APPLICATIONS
12 Specific Applications of SE Systems
References
APPENDIXES
A Biographical Sketches
B Contributors
Index
Table of Contents
- 1 FRONT MATTER
- 2 Executive Summary
- 3 PART I OVERVIEW
- 4 PART II RESEARCH AND TECHNOLOGY
- 5 1 Some Psychological Considerations
- 6 2 The Visual Channel
- 7 3 The Auditory Channel
- 8 4 Haptic Interfaces
- 9 5 Position Tracking and Mapping
- 10 6 Whole-Body Motion, Motion Sickness, and Locomotion Interfaces
- 11 7 Speech, Physiology, and Other Interface Components
- 12 8 Computer Hardware and Software for the Generation of Virtual Environments
- 13 9 Telerobotics
- 14 10 Networking and Communications
- 15 11 Evaluation of Synthetic Environment Systems
- 16 PART III APPLICATIONS
- 17 12 Specific Applications of SE Systems
- 18 References
- 19 APPENDIXES
- 20 A Biographical Sketches
- 21 B Contributors
- 22 Index
by "Nielsen BookData"