Interactive media
著者
書誌事項
Interactive media
Springer-Verlag, c1995
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注記
Bibliography: p. [218]-231
Includes index
内容説明・目次
内容説明
This book was written for students and practitioners of engineering and social sciences, including computer, information, communication, library, business, management, and cognitive science. The topic is the relationship between people and interactive media. The book describes individuals, groups, and organizations. An understanding of people is critical to an understanding of the technology which can help people. This book was written with the help of a special computer system for authoring called the Many Using and Creating Hypertext (MUCH) system. Students and researchers from the University of Liverpool contributed to the book through the MUCH system. Classes at the University of Liverpool, both undergraduate classes and master's degree classes, have used various drafts of this book as required reading. The book has been available to the students online via the MUCH system, and the students have provided helpful feedback for the contents of the book. The author is particularly grateful for the contributions of Antonios Michailidis and Alex Birchall. Antonios's influence is most prominent in the chapters on groups, and Alex's, in the latter chapters on organizations. Claude Ghaoui coordinated the book authoring and production team, and Anthony Deakin provided finishing touches.
目次
1 Introduction.- 1.1 Hypermedia, Groupware, and Networks.- 1.2 Individual, Group, and Organization.- 1.3 Communication, Information, and Media.- 1.4 People and Technology.- 1.5 Structure of this Book.- I: The Individual and Hypermedia.- 2 Human-Computer Interaction.- 2.1 Human, Computer, and Environment.- 2.2 Accessing Information.- 2.3 Creating Information.- 2.4 Usability.- 2.5 Conclusion.- 3 Hypertext.- 3.1 Architecture.- 3.2 Interfaces.- 3.3 Authoring Systems.- 3.4 The MUCH System.- 3.5 Education.- 3.6 Software Engineering.- 3.7 Conclusion.- 4 Multimedia.- 4.1 Views.- 4.2 Time.- 4.3 Compression.- 4.4 Video.- 4.5 Sound.- 4.6 Compact Disks.- 4.7 Multimedia Personal Computers.- 4.8 Conclusion.- 5 Hypermedia.- 5.1 Links and Timing.- 5.2 Hypermedia Model.- 5.3 An Authoring System.- 5.4 Linking in Video.- 5.5 Formats, Converters, and Container.- 5.6 Conclusion.- II: The Group and Groupware.- 6 Group and Groupware Principles.- 6.1 Definitions of Group and Groupware.- 6.2 Coordination and Communication in Groups.- 6.3 Roles and Processes in Groups.- 6.4 Groupware Principles.- 6.5 The New Media and Groups.- 6.6 Conclusion.- 7 Groupware Applications.- 7.1 Collaboration in Education.- 7.2 Authoring and Publishing.- 7.3 Software Inspection.- 7.4 MUCH System.- 7.5 Real-time Interaction Technology.- 7.6 Conclusion.- III: The Organization and Networks.- 8 The Organization.- 8.1 Organizational Environments.- 8.2 Organizational Structure.- 8.3 Communication.- 8.4 Models.- 8.5 Innovation in Organizations.- 8.6 Conclusion.- 9 Networks and their Applications.- 9.1 Networks.- 9.2 Multimedia on the Network.- 9.3 Electronic Mail.- 9.4 Electronic Libraries.- 9.6 The Internet and its Access Tools.- 9.6 Conclusion.- 10 Organizational Case Studies.- 10.1 Developing Organizational Applications.- 10.2 University Teaching.- 10.3 University Research.- 10.4 Telemedicine.- 10.5 Conclusion.- 11 Conclusion.- 11.1 New Technologies.- 11.2 Measure of Success.- 11.3 Organizational Learning.- 12 Exercises.- 12.1 Essay Topics.- 12.2 Organizational Exercise.- 13 Selected Abbreviations.- References.
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