Interactive system design
著者
書誌事項
Interactive system design
Addison-Wesley, c1995
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注記
Includes bibliographical references (p. 445-455) and index
内容説明・目次
内容説明
"The human-computer interface of the future will not be perceived as the interface to a computer, but as a pervasive part of the environment we all inhabit. Our challenge is ... to convey to today's students of software design the underlying concepts and competencies that will not be bound either to the current GUI or to the specific details of its successors. Newman and Lamming offer a significant new step in that direction."
--From the Foreword by Terry Winograd, Stanford University
From multimedia workstations to hand-held PDAs, from VR headsets to networked PCs --the modern computer is predominantly interactive. Today's designers and software engineers need to adopt a user-centred approach to system design. Newman and Lamming present a comprehensive guide to modern design techniques using proven methods and realistic applications.
Highlights of the book include:
* A coherent framework for user-oriented design, covering all stages of development from requirements analysis to implementation and evaluation.
* A rich set of examples based on real-world data from studies of air traffic control, police detective work, medical practice, telephone operators--and more.
* Two in-depth case studies illustrating methods of usability analysis and an exercise in innovative design.
* The authors' support pages for this book , including Instructor's Guide (new 2/27/96)
System designers and software professionals will welcome the book's focus on methods which have been tried and tested in real applications. Students of human-computer interaction and software engineering will benefit from the practical guidelines it offers for effective interface design.
目次
Foreword
Preface
PART I: The Framework
1. Introduction
2. Defining the Problem
3. The Human Virtual Machine dt
4. Design processes and representations
PART II: System design
5. User study methods
6. Systems analysis and design
7. Requirements definition
PART III: System evaluation
8. Usability analysis and inspection
9. Prototyping and evaluation
10. Experiments in support of design
PART IV: User interface design
11. User interface notations
12. Interaction styles
13. Conceptual design: The user's mental model
14. Conceptual design: Methods
15. Designing to guidelines
Further reading
Case Study B: Designing a human memory aid
Design problems
Bibliography
Index
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