Interactive system design

著者

書誌事項

Interactive system design

William M. Newman, Michael G. Lamming

Addison-Wesley, c1995

大学図書館所蔵 件 / 18

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注記

Includes bibliographical references (p. 445-455) and index

内容説明・目次

内容説明

"The human-computer interface of the future will not be perceived as the interface to a computer, but as a pervasive part of the environment we all inhabit. Our challenge is ... to convey to today's students of software design the underlying concepts and competencies that will not be bound either to the current GUI or to the specific details of its successors. Newman and Lamming offer a significant new step in that direction." --From the Foreword by Terry Winograd, Stanford University From multimedia workstations to hand-held PDAs, from VR headsets to networked PCs --the modern computer is predominantly interactive. Today's designers and software engineers need to adopt a user-centred approach to system design. Newman and Lamming present a comprehensive guide to modern design techniques using proven methods and realistic applications. Highlights of the book include: * A coherent framework for user-oriented design, covering all stages of development from requirements analysis to implementation and evaluation. * A rich set of examples based on real-world data from studies of air traffic control, police detective work, medical practice, telephone operators--and more. * Two in-depth case studies illustrating methods of usability analysis and an exercise in innovative design. * The authors' support pages for this book , including Instructor's Guide (new 2/27/96) System designers and software professionals will welcome the book's focus on methods which have been tried and tested in real applications. Students of human-computer interaction and software engineering will benefit from the practical guidelines it offers for effective interface design.

目次

Foreword Preface PART I: The Framework 1. Introduction 2. Defining the Problem 3. The Human Virtual Machine dt 4. Design processes and representations PART II: System design 5. User study methods 6. Systems analysis and design 7. Requirements definition PART III: System evaluation 8. Usability analysis and inspection 9. Prototyping and evaluation 10. Experiments in support of design PART IV: User interface design 11. User interface notations 12. Interaction styles 13. Conceptual design: The user's mental model 14. Conceptual design: Methods 15. Designing to guidelines Further reading Case Study B: Designing a human memory aid Design problems Bibliography Index

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