Simulation and gaming across disciplines and cultures : ISAGA at a watershed
Author(s)
Bibliographic Information
Simulation and gaming across disciplines and cultures : ISAGA at a watershed
Sage Publications, c1995
- :hard
- :pbk
Available at 16 libraries
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Note
"25th Annual International Conference Silver Anniversary, International Simulation and Gaming Association (ISAGA) Ann Arbor, MI, USA July 23-29, 1994"--P. [x]
Includes bibliographical references
Description and Table of Contents
Description
This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer's bookshelf. --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.
Table of Contents
Preface - David Crookall and Kiyoshi Arai
Interdisciplinarity and Interculturality
Opening Speech - Richard D Duke
Welcome and Challenge
PART ONE: APPLICATIONS
Executive Decision - Hamilton Beazley and John Lobuts Jr
Exploring the Psychological Contract: An Exercise
Simulated US Decision Making in Arab-Israeli Crises - William C Bradford
An Extended Simulation/Game for ESL Composition - Douglas W Coleman
Evolution of a Bushfire Simulation/Game - Chris J Cunningham
Modeling Equipment Breakdown in the Electrical Supply Industry - Jim Freeman
Academic Inegrity - Gene B Halleck
Description of a Simulation/Game
Gaming Sustainability - Drew Mackie
Computer-Mediated Simulation/Gaming in Estonian High Schools - Ivar Mannamaa and Terje Tuisk
Statistics Games for Large Classes - Mieko Nakamura
The Psychologist and Games in the Intensive Foreign Language Course Game-Based Course - Nina N Nemitcheva
A Large-Scale Simulation for Teaching Business Srategy - Diane H Parente
A Pan-American Network Simulation/Game - Leopoldo Schapira
Cross-Cultural Communication, the Internet, and Simulation/Gaming - Janet Sutherland et al
Reports from the Field
PART TWO: POLICY EXERCISES
Policy Simulation and Crisis Management - Daniel G Andriessen
The Harsh Winter Scenario
A Policy Exercise for the Dutch Health Care System for the Elderly - Cisca Joldersma et al
Climate Policy - Jan H G Klabbers et al
Management of Organized Complexity through Gaming
Simulation/Gaming for Long-Term Policy Problems - Ferenc L Toth
A Policy Exercise for the Dutch Power Industry - Ivo Wenzler, Rob Willems, and A M van 't Noordende
PART THREE: RESEARCH
A Guide to the Literature on Simulation/Gaming - David Crookall
The Educational Effectiveness of Interactive Games - Daniel Druckman
Jog Your Right Brain (JOG) - Peter A Raynolds
An Organizational Research Tool
Discourse Analysis of Foreign Language Learners in Computerized Simulation - Beverly Rising and Walter Cedar
The Effect of Time Pressure, Team Formation, and Planning on Simulation/Game Performance - William J Wellington and A J Faria
PART FOUR: PROFESSIONAL MATTERS
Gaming-Simulation in Perspective - Robert H R Armstrong
The Future of Simulation/Gaming in Britain - Henry I Ellington
Opportunities and Challenges for Gaming/Simulation - Jac L Geurts
A Dutch Perspective
Debriefing the Debriefing Process - Linda C Lederman and Fumitoshi Kato
A New Look
Elbow's Methodological Belief - Richard B Powers
Some Uses and a Caution
History Lessons and Prospects of Gaming/Simulation in the CIS - Victor I Rybalskiy
Policy Exercises - Ferenc L Toth
The First 10 Years
The Use of Simulations/Games to Fill Russia's Managerial Needs - Joseph Wolfe
by "Nielsen BookData"