Rendering techniques '95 : proceedings of the Eurographics Workshop in Dublin,Ireland, June 12-14, 1995
著者
書誌事項
Rendering techniques '95 : proceedings of the Eurographics Workshop in Dublin,Ireland, June 12-14, 1995
(Springer computer science, . Eurographics)
Springer-Verlag, c1995
大学図書館所蔵 全10件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
内容説明・目次
内容説明
Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix.
The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.
目次
Pyramid Clipping for Efficient Ray Traversal.- A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing.- Space Deformation using Ray Deflectors.- Bridging between Surface Rendering and Volume Rendering for Multi-resolution Display.- Multiple Scattering as a Diffusion Process.- Optimized Maximum Intensity Projection (MIP).- Spatial Domain Characterization and Control of Reconstruction Errors.- Rendering Trees from Precomputed Z-Buffer Views.- Comparing Real and Synthetic Images: Some Ideas about Metrics.- A Framework for Global Illumination in Animated Environments.- Making Global Illumination User-friendly.- The Role of Functional Analysis in Global Illumination.- From Local to Global Illumination and Back.- A Radiosity Approach for the Simulation of Daylight.- Modeling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering.- Painting Surface Characteristics.- Linear Radiosity with Error Estimation.- Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters.- A Clustering Algorithm for Radiance Calculation in General Environments.- The Stochastic Ray Method for Radiosity.- Global Illumination via Density Estimation.- Global Monte Carlo. A Progressive Solution.- Smart Links and Efficient Reconstruction for Wavelet Radiosity.- Spherical Wavelets: Texture Processing.- Integration Methods for Galerkin Radiosity Couplings.- Reconstruction of Illumination from Area Luminaires.- A Two-Pass Solution to the Rendering Equation with a Source Visibility Process.- Separating Reflection Functions for Linear Radiosity.- Potential-driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Functions.- Importance-Driven Progressive Refinement Radiosity.- Importance Driven Path Tracing using the Photon Map.- The Constant Radiosity Step.- Fast Radiosity Solutions for Environments with High Average Reflectance.- Appendix: Color Images.
「Nielsen BookData」 より