The VRML sourcebook

著者

    • Ames, Andrea L.
    • Nadeau, David R.
    • Moreland, John L.

書誌事項

The VRML sourcebook

Andrea L. Ames, David R. Nadeau, John L. Moreland

John Wiley & Sons, c1996

  • pbk. : alk. paper

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注記

Includes bibliographical references (p. 627-630) and index

内容説明・目次

内容説明

The best book available on VRML from the only people who could have written it This team of experts from the SDSC (San Diego Supercomputer Center) have written the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. The VRML Sourcebook explains: How to design complex objects for your virtual world using VRML How to use special lighting, camera angles, and professional graphics techniques to create extremely realistic worlds that people will want to explore Packed with fascinating and instructive examples, diagrams, and screen captures, The VRML Sourcebook is an invaluable technical resource for professional developers and hobbyists alike. Visit our Web page and ftp site (see inside for details), where you'll find: All the sample VRML worlds described in this book Links to other sites where you can download VRML browsers and tools

目次

Understanding Key VRML Concepts. Using Predefined Shapes. Using Text. Positioning Shapes. Rotating Shapes. Scaling Shapes. Translating, Rotating, and Scaling Shapes. Performing Custom Shape Transforms (Advanced). Shading with Materials. Grouping Nodes. Instancing Shapes. Linking in Your Worlds. Creating Shapes with Faces, Lines, and Points. Building Materials to Shapes. Advanced Shading Techniques. Optimizing How VRML Draws Faces (Advanced). Mapping Textures. Lighting Your Worlds (Advanced). Shading Shapes with Advanced Materials. Controlling Detail (Advanced). Using Cameras. Providing Information About Your Worlds. Appendices. Index.

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