High performance computing for computer graphics and visualisation : proceedings of the International Workshop on High Performance Computing for Computer Graphics and Visualisation, Swansea, 3-4 July 1995

書誌事項

High performance computing for computer graphics and visualisation : proceedings of the International Workshop on High Performance Computing for Computer Graphics and Visualisation, Swansea, 3-4 July 1995

M. Chen, P. Townsend, and J.A. Vince, eds

Springer, c1996

  • : pbk. : alk. paper

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on *Parallel Computing - Foundations and Applications*, and it has provided the international computer graphics community with a platform for: * assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; * presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; * identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

目次

I Introduction.- A Survey of Parallel Algorithms for Graphics and Visualization.- Known and Potential High Performance Computing Applications in Computer Graphics and Visualization.- II High Performance Rendering.- GRAMMY: High Performance Graphics Using Graphics Memories.- Assisting the Design and Optimisation of High Quality Parallel Renderers.- A Classification Scheme for Rendering Algorithms on Parallel Computers.- Hybrid Scheduling for Efficient Ray Tracing of Complex Images.- Scan-Line Methods for Parallel Rendering.- III High Performance Volume Graphics.- A Modular Massively Parallel Processor for Volumetric Visualisation Processing.- A Load Balancing Scheme for Parallelizing Hierarchical Splatting on a MPP System with a Non-Uniform Memory Access Architecture.- Shared-Memory Multiprocessor Implementation of Voxelisation for Volume Visualization.- IV High Performance Animation and Visualisation.- Parallel Processing for Photo-Realistic Emergency Lighting Visualisation.- Parallel Motion Synthesis.- Dynamic Terrain Generation Based on Multifractal Techniques.- V High Performance Virtual Environments.- Collaborative and Interactive Visualization in a Distributed High Performance Software Environment.- Sharing Visualization Experiences Among Remote Virtual Environments.- Performance Models of Interactive, Immersive Visualization for Scientific Applications.- VI High Performance Graphics Tools.- Configuration Management of Distributed Applications and Services.- Extensions to Linda for Graphical Applications.- Glossary of Graphics, Visualisation and High Performance Computing Terms.- Author Index.

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