The closed world : computers and the politics of discourse in Cold War America

Bibliographic Information

The closed world : computers and the politics of discourse in Cold War America

Paul N. Edwards

(Inside technology)

MIT Press, c1996

Available at  / 13 libraries

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Note

Includes bibliographical references (p. [367]-428) and index

Description and Table of Contents

Description

"The Closed World" offers an alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines. Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects - for containing world-scale conflicts - helped closed-world discourse dominate Cold War political decisions. Their apothesis was the Reagan-era plan for a space-based ballistic missile defense. Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the work of the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse". By constructing both human minds and artificial intelligences as information machines, cyborg discourse helped integrate people into the hypercomplex technological systems of the closed world. Finally, Edwards explores the cyborg as political identity in science fiction - from the disembodied, panoptic AI of "2001" to the mechanical robots of "Star Wars" and the engineered biological androids of "Blade Runner" - where information age culture and subjectivity were both reflected and constructed.

Table of Contents

  • "We defend every place" - building the Cold War world
  • why build computers? - the military role in computer research
  • SAGE
  • from operations research to the electronic battle-field
  • interlude - metaphor and the politics of subject-ivity
  • the machine in the middle - cybernetic psychology and World War II
  • noise, communication, and cognition
  • constructing artificial intelligence
  • computer and politics in Cold War II
  • minds, machines, and subjectivity in the closed world
  • epilogue - cyborgs in the world wide web.

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