Interactive computer graphics in X
Author(s)
Bibliographic Information
Interactive computer graphics in X
PWS Publishing Company, 1995
Available at 4 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes index
Description and Table of Contents
Description
This text demonstrates the creation of computer graphics used in video games, using one of them as an ongoing project. It contains a library of X-Window programs used for constructing graphics in the X-Window environment. The X-Window system is covered.
Table of Contents
- Windows and graphics
- event driven computing
- icons and games
- fundamentals of the X-Window system
- drawing on the X-Window system
- event handling in the X-Window system
- graphical computing
- the X-Window system toolkit
- using toolkits
- plotting lines and cycles
- filling areas
- filling polygons
- geometrical objects and transformations
- programs for drawing
- operations on lines
- operations on polygons
- splines
- advanced plotting through Xlib
- projections and visibility
- full pictures
- halftoning
- image display through Xlib.
by "Nielsen BookData"