Interactive computer graphics in X

Bibliographic Information

Interactive computer graphics in X

Theo Pavlidis

PWS Publishing Company, 1995

Available at  / 4 libraries

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Note

Includes index

Description and Table of Contents

Description

This text demonstrates the creation of computer graphics used in video games, using one of them as an ongoing project. It contains a library of X-Window programs used for constructing graphics in the X-Window environment. The X-Window system is covered.

Table of Contents

  • Windows and graphics
  • event driven computing
  • icons and games
  • fundamentals of the X-Window system
  • drawing on the X-Window system
  • event handling in the X-Window system
  • graphical computing
  • the X-Window system toolkit
  • using toolkits
  • plotting lines and cycles
  • filling areas
  • filling polygons
  • geometrical objects and transformations
  • programs for drawing
  • operations on lines
  • operations on polygons
  • splines
  • advanced plotting through Xlib
  • projections and visibility
  • full pictures
  • halftoning
  • image display through Xlib.

by "Nielsen BookData"

Details

  • NCID
    BA28741735
  • ISBN
    • 053494986X
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Boston
  • Pages/Volumes
    xix, 555 p.
  • Size
    25 cm
  • Attached Material
    1 computer disk (3 1/2 in.)
  • Classification
  • Subject Headings
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