Smalltalk by example : the developer's guide
Author(s)
Bibliographic Information
Smalltalk by example : the developer's guide
McGraw Hill, c1997
- pbk.
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes index
Description and Table of Contents
Description
Boost your programming career with this guide to exploiting the powerful tools of Smalltalk, today's fastest growing object-oriented development environment. Chapters focusing on real-world Smalltalk applications cover how to manage source code in a project environment. . .change procedural code into object-oriented code. . .find public-domain source code and other useful information from the Internet. . >customize a development environment. . .implement better error-handling mechanisms. . .improve software testing. . .and much more. Includes a disk with numerous ready-to-use code examples.
Table of Contents
Part I: Basics.Basic Concepts.Messages.Methods.Variables.Instance Creation.Special Variables, Characters, and Symbols.Global Variables.Control Structures.Object-Oriented Thinking.Part II: Basic System Classes.Object.Collections.Strings.Streams.Files.Part III: Skills and Techniques.Printing Objects.Processes.Coordinating and Sequencing Events.Cleaning Up at Termination.The Dependency Mechanism.Error Handling.Debugging.Common Errors.Part VI: User Interface.MVC Dependencies.Hooks into the System.Changing Widgets at Run Tie.Extending the Application Framework.Part V: Advanced.Eliminating Procedural Code.Meta-Programming.Testing.Customizing Your Environment.Changes to System Classes.Managing Source Code.ENVY.Public Domain Code and Information.Appendix A: Source Files.Appendix B: Source Code for Chapter 24.Index.
by "Nielsen BookData"