Object models : strategies, patterns, and applications
著者
書誌事項
Object models : strategies, patterns, and applications
(Yourdon Press computing series)
Yourdon Press, c1997
2nd ed
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注記
Includes bibliographical references (p. 507-508) and index
The CD that accompanied this book has been replaced by a web site that can be found at the following address : http://authors.phptr.com/aod/
内容説明・目次
内容説明
This new edition of a best-seller gives object programmers the latest information on getting faster, better results with strategies and templates. This book delivers up-to-the-minute guidance on object modeling, from three of the world's leading experts. This book presents 177 strategies and 31 patterns (templates) for achieving the best possible results with object modeling in all three leading methodologies: Coad, OMT and Unified.
目次
1. Connie's Convenience Store (A Point-of-Sale Application).
Getting started. In this chapter. Identifying system purpose and features. Selecting objects. Selecting problem-domain objects. Applying patterns: Select and organize problem-domain objects. Establishing responsibilities for problem-domain objects. Applying patterns: Establish problem-domain responsibilities. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-interaction dynamics with scenarios. Selecting system-interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Working out data-management dynamics with scenarios. Progress at this point. Wrap-up.
2. Wally's Warehouse (A Warehouse Application).
Identifying system purpose and features. Identify system features. Selecting problem-domain objects. Applying patterns: Select and organize problem-domain objects. Establishing responsibilities for the problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects and responsibilities. Working out human-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Selecting system-interaction objects and responsibilities. Progress at this point. Wrap-up.
3. Ollie's Order Center (An Order-Entry Application).
Getting started. Identifying system purpose and features selecting objects. Selecting problem-domain objects. Reuse, reuse, reuse. Establishing responsibilities for problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-Interaction dynamics with scenarios. Selecting system interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Working out data-management dynamics with scenarios. Progress at this point. Wrap-up.
4. Dani's Diverters (A Soft Real-Time Conveyance Application).
Identifying system purpose and features. Activities, activities, activities. Selecting problem-domain objects. Applying patterns: Organize problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human interaction objects. Selecting system-interaction objects. Selecting data-management objects and responsibilities. Establishing responsibilities. Real-time system considerations. Progress at this point. Wrap-up.
5. Andi's Autopilot (A Hard Real-Time Control Application).
Identifying system purpose and features. Selecting objects. Selecting problem-domain objects. Working out the model. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-interaction dynamics with scenarios. Selecting data-management objects. Selecting system-interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Progress at this point. Wrap-up.
6. All Five Applications, At High Speed.
The power of patterns. Patterns, supported by strategies. Connie's convenience store (a point-of-sale application). Wally's warehouse (a warehouse application). Ollie's order center (an order-entry application). Dani's diverters (a soft real-time application). Andi's auto-pilot (a hard real-time application). Wrap-up. Congratulations!
7. Strategies and Patterns Handbook.
Strategies for building object models. Patterns for building object models. Epilog. A notation. Critical success factors. The icons. The connections. A business example. A real-time example. Scenario views. Object-model components. Other notations, not included (and why). Wrap-up
B. Patterns in Other Fields.
C. Data Management.
DM Objects: What, when, why. PD and DM objects. HI and PD objects. Details on DM objects. Implementation notes. Wrap-up.
D. The Executive Decision to Adopt Object Technology.
Significant improvements with object technology. Why executives adopt object technology. How to get started with object technology.
E. A Histogram of Initial Object Modeling.
Glossary.
Bibliography.
Software Development.
Patterns in Other Fields.
Other Publications.
Related Publications by the Authors.
Index.
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