Visual Basic graphics programming
著者
書誌事項
Visual Basic graphics programming
John Wiley, c1997
- : pbk
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注記
Includes index
内容説明・目次
内容説明
Visual Basic for Windows 95 is used to develop in-house PC business and client/server applications and to create user interfaces for other programs. These applications increasingly require the ability to display and create graphics and although Visual Basic provides a rich set of interface components, it offers little or no support for complex graphics. This is a guide to creating applications and adding sophisticated graphics capabilities to non-graphics applications. The book blends graphics theory and algorithms with a hands-on technique. It teaches the practical fundamentals of the full range of graphics-intensive programs (data display, multimedia, games). It covers topics including: VB control programming; graphics programming with the Windows 95 API; image processing; animation and 2D and 3D graphics; shading models, ray tracing and radiosity; and geometric and other graphics algorithms for VB. The CD-ROM features a complete library of graphics subroutines and functions, in addition to example programs from the text, all of which readers can draw upon to build their own programs.
目次
- WORKING WITH WINDOWS
- Visual Basics
- Using the API
- Beyond the Basics
- IMAGE PROCESSING AND ANIMATION
- Image Processing
- Animation
- TWO-DIMENSIONAL GRAPHICS
- Scan Conversion
- Two-Dimensional Transformations
- Fractals and Tilings
- THREE-DIMENSIONAL GRAPHICS
- Three-Dimensional Transformations
- Surfaces
- Hidden Surface Removal
- Shading Models
- Ray Tracing
- GRAPHICS OF HIGHER DIMENSIONS
- Higher-Dimensional Transformations
- Appendices
- Index.
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