Computer animation and simulation '97 : proceedings of the Eurographics workshop in Budapest, Hungary, September 2-3,1997
著者
書誌事項
Computer animation and simulation '97 : proceedings of the Eurographics workshop in Budapest, Hungary, September 2-3,1997
(Springer computer science, . Eurographics)
Springer, c1997
大学図書館所蔵 全6件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budapest, Hungary, September 2-3, 1997. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The problem of realistically and efficiently modeling the motion of people, ob- jects, fluids, etc. remains a significant challenge in computer graphics. This workshop is representative of the continuing interest in this field of study. This year, animation and simulation of human shape and motion is of particular interest. In fact, nine of the papers in this volume deal with techniques which are applicable to human animation. Others are concerned with equally interesting dy- namic natural phenomena, such as clouds, plant development, and coastal scenes. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members on the international program committee, consisting of: Bruno Arnaldi (IRISA/INRIA Rennes, France) Norman Badler (University of Pennsylvania, U. S. A.
) Ronan Boulic (Swiss Federal Institute of Technology, Switzerland) Michael Cohen (Microsoft, U. S. A. ) Sabine Coquillart (INRIA, France) David Forsey (University of British Columbia, Canada) Marie-Paule Gascuel (iMAGIS-IMAG, France) Gerard Hegron (Ecoles des Mines de Nantes, France) Jessica Hodgins (Georgia Institute of Technology, U. S. A.
目次
1. Human Motion Capture.- The Process of Motion Capture: Dealing with the Data.- A New Interface Paradigm for Motion Capture Based Animation Systems.- 2. Human Animation.- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.- Dynamic Analysis of Human Walking.- 3. Physics-based Modeling.- Physically-based Wrinlde Simulation & Skin Rendering.- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.- 4. Natural Phenomena.- Qualitative Simulation of Convective Cloud Formation and Evolution.- Visual Model of Plant Development with Respect to Influence of Light.- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.- Practical Experience in the Physical Animation and Destruction of Trees.- 5. Collision Processing.- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.- Appendix: Colour Illustrations.
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