Computer animation and simulation '97 : proceedings of the Eurographics workshop in Budapest, Hungary, September 2-3,1997
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Computer animation and simulation '97 : proceedings of the Eurographics workshop in Budapest, Hungary, September 2-3,1997
(Springer computer science, . Eurographics)
Springer, c1997
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Note
Includes bibliographical references
Description and Table of Contents
Description
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budapest, Hungary, September 2-3, 1997. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The problem of realistically and efficiently modeling the motion of people, ob- jects, fluids, etc. remains a significant challenge in computer graphics. This workshop is representative of the continuing interest in this field of study. This year, animation and simulation of human shape and motion is of particular interest. In fact, nine of the papers in this volume deal with techniques which are applicable to human animation. Others are concerned with equally interesting dy- namic natural phenomena, such as clouds, plant development, and coastal scenes. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members on the international program committee, consisting of: Bruno Arnaldi (IRISA/INRIA Rennes, France) Norman Badler (University of Pennsylvania, U. S. A.
) Ronan Boulic (Swiss Federal Institute of Technology, Switzerland) Michael Cohen (Microsoft, U. S. A. ) Sabine Coquillart (INRIA, France) David Forsey (University of British Columbia, Canada) Marie-Paule Gascuel (iMAGIS-IMAG, France) Gerard Hegron (Ecoles des Mines de Nantes, France) Jessica Hodgins (Georgia Institute of Technology, U. S. A.
Table of Contents
1. Human Motion Capture.- The Process of Motion Capture: Dealing with the Data.- A New Interface Paradigm for Motion Capture Based Animation Systems.- 2. Human Animation.- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.- Dynamic Analysis of Human Walking.- 3. Physics-based Modeling.- Physically-based Wrinlde Simulation & Skin Rendering.- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.- 4. Natural Phenomena.- Qualitative Simulation of Convective Cloud Formation and Evolution.- Visual Model of Plant Development with Respect to Influence of Light.- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.- Practical Experience in the Physical Animation and Destruction of Trees.- 5. Collision Processing.- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.- Appendix: Colour Illustrations.
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