The visualization toolkit : an object-oriented approach to 3D graphics

著者

書誌事項

The visualization toolkit : an object-oriented approach to 3D graphics

Will Schroeder, Ken Martin, Bill Lorensen

Prentice Hall PTR, c1998

2nd ed

大学図書館所蔵 件 / 27

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation: *An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings...all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX! Learn how to leverage the power of vtk 2.0 to: *Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D. *Use volume rendering, which allows you to "see into" 3D datasets. *Use vtk's new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more. Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.

目次

1. Introduction. 2. Object-Oriented Design. 3. Computer Graphics Primer. 4. The Visualization Pipeline. 5. Basic Data Representative. 6. Fundamental Algorithms. 7. Advanced Computer Graphics Color Plates. 8. Advanced Data Representation. 9. Advanced Algorithms. 10. Chapter 10 Image Processing. 11. Interpreters and Tcl/Tk. 12. Visualization on the Web. 13. Applications. Appendix A Software Guide. Appendix B CD-ROM Organization. Glossary. Index.

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