CGI : Internet programming with C++ and C
Author(s)
Bibliographic Information
CGI : Internet programming with C++ and C
Prentice Hall, c1997
Available at 6 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
"An Alan R. Apt book."
Includes bibliographical references (p. 500) and index
Description and Table of Contents
Description
Illustrating programming the cgi-bin with C++ and C for more powerful connectivity to the Internet, this book shows how to link the power of compiled languages into Internet interfaces. The book describes how to link existing C++ and C to HTML Gui Internet capabilities; how to maximize efficiency and minimize resource usage in cgi-bin programs; and how to connect to WAIS and other databases and develop keyed ecryption. In addition, the book contains interactive games and control systems, animation, real time applications, forms and questionnaires, and interactive examples to demonstrate Internet programming techniques. "Chess Game" uses virtual files, new or malloc, GIF caching image pointers, and hidden variable passing. Star Quilt uses alteration of GIF colour maps, hidden cost, and dynamic return of the butt on states.
Table of Contents
1. Getting Started.
2. File I/O.
3. C++ Base Classes.
4. Forms.
5. EMailers.
6. Multiple Applications.
7. Thru Mode.
8. Tables.
9. Buttons and Questionnaires.
10. Hidden Variables.
11. Base Class Expanded.
12. Meta Control.
13. Page Access Counters.
14. Database and Wais.
15. Image Maps.
16. CGI Image Control.
17. Debugging.
18. Animation and Mixed Modes.
19. Analysis.
20. Advanced Capabilities.
21. Porting Script and Code.
22. CGI and Java Applets.
Appendix 1: C++ or C Version of Forms Routines.
Appendix 2: C++ Chess Game.
Appendix 3: Chess Modifications for zzzzzz.
Appendix 4: Star Quilt Program.
Further Reading.
URLs and FTPs.
Terminology.
Index.
ASCII to HTML Forms.
by "Nielsen BookData"