CGI : Internet programming with C++ and C

Author(s)
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CGI : Internet programming with C++ and C

Mark Felton

Prentice Hall, c1997

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Note

"An Alan R. Apt book."

Includes bibliographical references (p. 500) and index

Description and Table of Contents

Description

Illustrating programming the cgi-bin with C++ and C for more powerful connectivity to the Internet, this book shows how to link the power of compiled languages into Internet interfaces. The book describes how to link existing C++ and C to HTML Gui Internet capabilities; how to maximize efficiency and minimize resource usage in cgi-bin programs; and how to connect to WAIS and other databases and develop keyed ecryption. In addition, the book contains interactive games and control systems, animation, real time applications, forms and questionnaires, and interactive examples to demonstrate Internet programming techniques. "Chess Game" uses virtual files, new or malloc, GIF caching image pointers, and hidden variable passing. Star Quilt uses alteration of GIF colour maps, hidden cost, and dynamic return of the butt on states.

Table of Contents

1. Getting Started. 2. File I/O. 3. C++ Base Classes. 4. Forms. 5. EMailers. 6. Multiple Applications. 7. Thru Mode. 8. Tables. 9. Buttons and Questionnaires. 10. Hidden Variables. 11. Base Class Expanded. 12. Meta Control. 13. Page Access Counters. 14. Database and Wais. 15. Image Maps. 16. CGI Image Control. 17. Debugging. 18. Animation and Mixed Modes. 19. Analysis. 20. Advanced Capabilities. 21. Porting Script and Code. 22. CGI and Java Applets. Appendix 1: C++ or C Version of Forms Routines. Appendix 2: C++ Chess Game. Appendix 3: Chess Modifications for zzzzzz. Appendix 4: Star Quilt Program. Further Reading. URLs and FTPs. Terminology. Index. ASCII to HTML Forms.

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