3D photorealism toolkit

書誌事項

3D photorealism toolkit

Bill Fleming

Wiley Computer Pub., c1998

  • pbk. : alk. paper

大学図書館所蔵 件 / 4

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注記

Includes index

内容説明・目次

内容説明

Quickly master the skills, techniques, and tools you need to create cutting-edge photorealistic 3D images Cash in on the booming market for 3D photorealism with the 3D Photorealism Toolkit, written by the head of a successful West Coast 3D photorealistic modeling studio. You'll quickly master all the modeling, surfacing, staging, and lighting techniques needed to create images and scenes that look realistic enough to fool the most discriminating eye. With the help of dozens of examples executed in LightWave, 3D Studio Max, Form Z, ElectricImage, Alias, SoftImage, Strata and more, Bill Fleming shows you how to: Add realistic imperfections, bevels, seams, nuts, bolts, and wear and tear to models Create a wide variety of material textures, including woods, metals, glass, plastics, paper, fabrics, skin, and more Enliven surfaces with color, luminosity, diffusion, secularity, glossiness, reflection, transparency, and bump Use camera position and focus to create the right mood Create lighting effects for every occasion The 3D Photorealism Toolkit also contains a gold mine of valuable artist's resources, including a comprehensive listing of resources for visual modeling reference; an index of surface attributes for 30 common metals and 15 types of plastic and rubber; an index of refraction values for transparent materials; and a comprehensive chart listing light sources and their Kelvin ratings. Be sure to visit the 3D Photorealism Toolkit companion Web site at www wiley.com/compbooks/fleming to find: Demo versions of several 3D imaging programs Tutorials on modeling, staging, and surfacing Photorealistic models and image map textures you can download and use A 3D photorealism gallery All the images from the book detailed and in color Links to dozens of photorealistic resources

目次

REALITY IS CHAOS. ChaosA Reality Primer. PHOTOREALISTIC MODELING TECHNIQUES. DetailThe Main Component of Reality. MaterialWhat's It Made Of? ConstructionHow's It Assembled? MovementWhat Are the Mechanics of Objects? BevelingThe Key to Specular Reality. Dents and DingsAging Your Models. PHOTOREALISTIC SURFACING TECHNIQUES. Photorealistic Surfacing Fundamentals. Image Map Surfaces. Procedural Textures. PHOTOREALISTIC STAGING TECHNIQUES. Planning Your Scene. Adding ChaosCreating Clutter. PHOTOREALISTIC CAMERA AND LIGHTING TECHNIQUES. Camera Positioning. Lighting for Every Occasion. Appendices. Index.

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